The comic.
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Wote says:

Gentlemen, let me be the first to congratulate you on an excellent cop-out on a dramatic fight sequence.

Waf says:

Cop-out? That took forever and a half to make.
>.>

D2k says:

You switched the hand positions on the sword repeatedly... it's bugging me.
(must not obsess, must not obsess, must not obsess) GAH
<.<

Neo says:

Porcupines = Tons of fun!

eric carter says:

that is going to hurt is several places. Next comic, looking forward to it.

mit says:

Ah, the old close-up-on-eyes-staring-at-each-other-with-crazy-background-in-fight-sequence-shot

It never fails.

Waf says:

What can I say, our animation budget is extremely uneven.

Jesus says:

kick-ass comic why do they call you kick-ass comic?

Mr. Obvious says:

Awesome guys.. im happy that i have my net again ;_;

Waf says:

Like a fishing net?

Mr. Obvious says:

sorry, i should never translate expressions. Im happy that GVT installed internet acess on my new place.
And my fishing net never left my side.. DUUH XD

Asbestos says:

Is that a barcode tattooed on Tsai's belly? It sure looks like it.

Mr. Obvious says:

Yes, yes it is. Check the older comics, when Dr. Von Bugenstein explained about doppelgangers.

*New Forum* and Doomsday Clock for Duke Nukem Forever

As you can see, the forum link at the top of the page now directs you to the home of our new official forum at The House of Ill Repute, run by Tauhid Bondia of Good Ship Chronicles. He's been kind enough to work with us, and I encourage you guys to check out his new project.

In my free time this week, I've been helping one of my housemates build his own incredibly narcissistic website. I warn you up front that it may not be for everyone, but for those who do enjoy it, he's already built up a decent queue and is updating seven days a week, so it might be worth a look.

In an attempt to be productive this week, I read through the summer issue of Bulletin of the Atomic Scientists. The Bulletin is best known for its Doomsday Clock, the hands of which indicate how close humanity is to destroying itself. The hands have been moved forward and back over the years, and now rest at five minutes to midnight. As I contemplated the Clock, I attempted to apply the metaphor to other possible events in the indeterminable future, such as the release of Duke Nukem Forever [dates courtesy Wikipedia].

Example:

IT IS 2 MINUTES TO MIDNIGHT
1997 -- Duke Nukem Forever (DNF) is announced.

IT IS 3 MINUTES TO MIDNIGHT
Early 1998 -- The Quake II engine is delivered later than intended.

IT IS 6 MINUTES TO MIDNIGHT
Mid 1998 -- Developers face delays due to switch to the Unreal engine.

IT IS 4 MINUTES TO MIDNIGHT
1999 -- Promotional Christmas cards indicate an upcoming y2k release.

IT IS 3 MINUTES TO MIDNIGHT
2001 -- Playable demo at E3 demonstrates actual gameplay.

IT IS 7 MINUTES TO MIDNIGHT
2002 -- The development team hires new programmers and rewrites the renderer and game engine due to U.S. withdrawal from the Anti-Ballistic Missile Treaty.

IT IS 9 MINUTES TO MIDNIGHT
2004 -- A new physics engine is chosen in hopes to to next-generate the franchise.

IT IS 8 MINUTES TO MIDNIGHT
2007 -- Two new screenshots released. This might mean something, despite no mention from Steve Jobs during the "Mac Gaming" portion of his WWDC keynote.

You could possibly also apply this to things like the 2nd coming of Christ, or the next update for Dresden Codak (m/j, it'll be Wednesday according to his forum.)

I encourage anyone else who can think of amusing applications of the Clock to post them in the new forum.

-Out